AI Insights · Timothy · July 2021
Top 5 Cat Games on iOS in Belgium Q2 2021
Discover how the top 5 cat games performed on the iOS platform in Belgium during Q2 2021, including trends in downloads, revenue, and active users.
In Q2 2021, the top cat games on iOS in Belgium showed varied performance trends in terms of downloads, revenue, and active users. Below, we delve into the specifics for each app.
My Cat – Virtual Pet Games from Akita Limited Liability Company saw a noticeable decline in weekly downloads, starting from 341 at the end of March and plummeting to just 32 by the end of June. Weekly revenue also experienced a downward trend, peaking at approximately $780 at the end of March and dropping to $448 by late June. Weekly active users followed a similar pattern, decreasing from 630 to 122 over the same period.
Kitty Scramble: Word Stacks by Clever Apps Pte Ltd started Q2 with modest weekly downloads of 42, which peaked at 231 in mid-April before declining to just 4 by the end of June. The app's weekly revenue showed fluctuations, reaching a high of $513 in late May but ending the quarter at $70.
Kitten Match from Special Gamez Technology Co., Ltd. experienced a peak in weekly downloads of 427 in mid-April, which then decreased to 58 by the end of June. The weekly revenue for the app peaked at $335 in mid-April and saw a slight decline, ending at $135. Weekly active users showed a more stable trend, starting at 1929 and ending at 1812.
Adorable Home by HyperBeard Inc. had a significant spike in weekly downloads, jumping from 50 at the start of Q2 to 3139 by mid-June, before settling at 1105 by the end of the quarter. This surge in downloads was mirrored by a sharp increase in weekly revenue, which rose from negligible amounts to $672 in mid-June, ending the quarter at $237. The app also saw a dramatic rise in weekly active users, from 323 to 4367 during the same period.
Talking Tom Gold Run from Outfit7 Limited displayed consistent weekly downloads, starting at 654 and peaking at 832 in mid-April before ending at 692. The weekly revenue demonstrated fluctuations, with a notable peak at $387 in mid-May, ending the quarter at $39. The app maintained a high number of weekly active users, starting at 9325 and peaking at 10513 in mid-April, ending the quarter at 9661.
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